TFT Random Squad

Religious pilgrimage in Urban

Army Sergeant
Human , age 33
ST 11, DX 12, IQ 13, MA 10
Talents include: Axe/Mace, Bow, Dagger Expertise, Scribe, Shield, Sword, Tactics, Unarmed Combat I
Languages: Common
Weapons: Shortsword (2d-1), Mace (2d-1), Longbow (1d+2)
Attacks and Damage: Punch (1d-1)

High Priest
Human , age 44
ST 10, DX 11, IQ 16, MA 10
Talents include: Business Sense, Charisma, Detect Lies, Diplomacy, Handyman, Leatherworker, Master Vintner, Pickpocket, Tactics, Theologian
Languages: Common
Weapons: Club (1d)
Attacks and Damage: Punch (1d-3)

Army Officer
Human , age 35
ST 10, DX 12 (10), IQ 14, MA 8
Talents include: Alertness, Bow, Dancer, Diplomacy, Engineer, Nunchuks, Pole Weapons, Shield, Strategist, Unarmed Combat I, Whip
Languages: Common
Weapons: Nunchuks (1d+1), Horse Bow (1d), Javelin (1d-1)
Attacks and Damage: Punch (1d-2)
Armor: Spike Shield (1/1d-2), Leather Armor (2)

High Priest
Human , age 32
ST 9, DX 10, IQ 17, MA 10
Talents include: Beekeeper, Brewer, Business Sense, Charisma, Detect Lies, Gardener, Master Joiner, Streetwise, Theologian
Languages: Common, Sasquatchish
Weapons: Club (1d)
Attacks and Damage: Punch (1d-3)

Army Officer
Human , age 39
ST 11, DX 12 (10), IQ 14, MA 8
Talents include: Bow, Diplomacy, Engineer, Handyman, Shield, Strategist, Sword, Thrown Weapons, Unarmed Combat I, Whip
Languages: Common
Weapons: Shortsword (2d-1), Longbow (1d+2), Whip (1d-1)
Attacks and Damage: Punch (1d-1)
Armor: Small Shield (1), Leather Armor (2)

Army Officer
Human , age 37
ST 9, DX 13, IQ 14, MA 10
Talents include: Axe/Mace Expertise, Bow, Diplomacy, Engineer, Lasso, Shield, Strategist, Sword, Unarmed Combat I, Woodcarver
Languages: Common
Weapons: Rapier (1d), Hatchet (1d), Small Bow (1d-1)
Attacks and Damage: Punch (1d-2)
Armor: Small Shield (1)

Master Monk
Human Wizard, age 39
ST 11, DX 13, IQ 13, MA 10
Talents include: Literacy, Priest, Quarterstaff, Unarmed Combat IV
Spells include: Aid, Illusion, Reveal/Conceal, Staff III, Staff to Snake
Languages: Common
Weapons: Quarter-Staff (1d+2/1d), Quarterstaff (1d+2)
Attacks and Damage: Kick (2d-1)

High Priest
Human , age 47
ST 10, DX 10 (9), IQ 17, MA 10
Talents include: Axe/Mace, Business Sense, Charisma, Detect Lies, Detect Traps, Gardener, Master Brewer, Shield, Tanner, Theologian
Languages: Common
Weapons: Hammer (1d+1)
Attacks and Damage: Punch (1d-3)
Armor: Small Shield (1), Cloth Armor (1)

Army Regular
Human , age 26
ST 11, DX 11, IQ 12, MA 10
Talents include: Axe/Mace, Beekeeper, Bow, Locksmith, Missile Weapons I, Shield, Sword, Unarmed Combat II, Whip
Languages: Common
Weapons: Longbow (1d+2), Shortsword (2d-1), Mace (2d-1)
Attacks and Damage: Punch (1d)

Noble
Human , age 37
ST 13, DX 11, IQ 13, MA 10
Talents include: Administrator, Area Knowledge, Blowgun, Charisma, Courtly Graces, Detect Lies, Locksmith, Poet, Recognize Value, Writing
Languages: Common
Weapons: Club (1d+2), Blowgun (pos)
Attacks and Damage: Punch (1d-1)

Noble
Human , age 52
ST 10, DX 12, IQ 16, MA 10
Talents include: Area Knowledge, Astrologer, Charisma, Courtly Graces, Detect Lies, Disguise, Master Administrator, Mimic
Languages: Common, Draconic
Weapons: Club (1d)
Attacks and Damage: Punch (1d-3)

Knight
Human , age 45
ST 10, DX 16 (12), IQ 11, MA 6
Talents include: Alertness, Bow, Cook, Courtly Graces, Horsemanship, Lasso, Literacy, Nunchuks, Sword
Languages: Common
Weapons: Saber (2d-2), Nunchuks (1d+1), Horse Bow (1d)
Attacks and Damage: Punch (1d-3)
Armor: Half-Plate (4)

Noble
Human Wizard, age 40
ST 10, DX 13, IQ 14, MA 10
Talents: Courtly Graces, Literacy, Recognize Value
Spells: Cleanse Poison, Detect Magic, Eyes-Behind, Freeze, Glamor, Soothe, Stalwart, Sticky Floor, Telekinesis, Whisper
Languages: Common
Weapons: Club (1d)
Attacks and Damage: Punch (1d-3)

High Priest
Human , age 43
ST 12, DX 11 (10), IQ 14, MA 10
Talents include: Business Sense, Charisma, Detect Lies, Master Administrator, Pickpocket, Tailor, Theologian, Thrown Weapons
Languages: Common
Weapons: Club (1d+1)
Attacks and Damage: Punch (1d-2)
Armor: Cloth Armor (1)

Army Officer
Human , age 37
ST 11, DX 11, IQ 15, MA 10
Talents include: Axe/Mace, Beekeeper, Diplomacy, Engineer, Nunchuks, Pole Weapons, Shield Expertise, Strategist, Sword, Unarmed Combat I
Languages: Common
Weapons: Shortsword (2d-1), Mace (2d-1), Nunchuks (1d+1)
Attacks and Damage: Punch (1d-1)
Armor: Small Shield (1)

Army Officer
Human Wizard, age 38
ST 10, DX 12, IQ 14, MA 10
Talents include: Beekeeper, Diplomacy, Strategist
Spells include: 3-Hex Shadow, Darkness, Detect Life, Fireball, Fireproofing, Staff II, Telekinesis
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)

High Priest
Human , age 41
ST 9, DX 10, IQ 18, MA 10
Talents include: Armourer, Brawling, Business Sense, Charisma, Dancer, Detect Lies, Leatherworker, Master Weaver, Theologian
Spells: Cleansing
Languages: Common
Weapons: Club (1d)
Attacks and Damage: Punch (1d-2)

Army Officer
Human , age 43
ST 11, DX 11, IQ 15, MA 10
Talents include: Blowgun, Bow, Diplomacy, Engineer, Miner, Shield, Strategist, Sword, Thrown Weapons, Unarmed Combat I
Languages: Common
Weapons: Shortsword (2d-1), Longbow (1d+2)
Attacks and Damage: Punch (1d-1)
Armor: Small Shield (1)

High Priest
Human , age 32
ST 9, DX 11, IQ 16, MA 10
Talents include: Brawling, Business Sense, Butcher, Charisma, Dancer, Detect Lies, Horsemanship, Master Jeweler, Tanner, Theologian
Languages: Common
Weapons: Club (1d)
Attacks and Damage: Punch (1d-2)

Master Monk
Human Wizard, age 37
ST 11, DX 13, IQ 13, MA 10, Mana 1
Talents include: Literacy, Priest, Quarterstaff, Unarmed Combat IV
Spells include: Aid, Control Person, Detect Life, Staff III, Staff to Snake
Languages: Common
Weapons: Quarter-Staff (1d+2/1d), Quarterstaff (1d+2)
Attacks and Damage: Kick (2d-1)

Master Monk
Human Wizard, age 41
ST 11, DX 13, IQ 13, MA 10
Talents include: Literacy, Priest, Quarterstaff, Unarmed Combat IV
Spells include: Aid, Freeze, Scrying, Staff III, Staff to Snake
Languages: Common
Weapons: Quarter-Staff (1d+2/1d), Quarterstaff (1d+2)
Attacks and Damage: Kick (2d-1)

High Priest
Human , age 37
ST 10, DX 10, IQ 16, MA 10
Talents include: Area Knowledge, Business Sense, Charisma, Climbing, Detect Lies, Joiner, Tactics, Tanner, Theologian, Tracking, Woodcarver
Languages: Common
Weapons: Club (1d)
Attacks and Damage: Punch (1d-3)

High Priest
Human , age 52
ST 8, DX 15 (13), IQ 15, MA 8
Talents include: Beekeeper, Business Sense, Carpenter, Charisma, Climbing, Detect Lies, Master Joiner, Theologian, Whip
Languages: Common
Weapons: Whip (1d-1)
Attacks and Damage: Punch (1d-4)
Armor: Leather Armor (2)

Army Sergeant
Human , age 40
ST 11, DX 13, IQ 13, MA 10
Talents include: Acute Hearing, Axe/Mace, Cestus, Nunchuks, Shield, Sword, Tactics, Two Weapons, Unarmed Combat I, Woodcarver
Languages: Common
Weapons: 2x Shortsword (2d-1), 2x Mace (2d-1), 2x Nunchuks (1d+1)
Attacks and Damage: Punch (1d-1)


Sizes are Tiny(up to 5 lb), Compact(up to 30 lb), Small(up to 90 lb), Medium (150 lb), Large 1-hex, and various hex counts.

The Fantasy Trip(t.m.) is a trademark of Steve Jackson Games, and their rules and art are copyrighted by Steve Jackson Games. All rights are reserved by Steve Jackson Games.
This game aid is the original creation of Henry J. Cobb and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy.