Hcobb's TFT Firepower Ratings

All page references are to The Fantasy Trip In the Labyrinth rulebook, unless noted otherwise.

A collection of my own musings, not to be taken too seriously. -HJC

Firepower Formula

A monster's firepower rating is:

10 times the square root of (Damage it does each turn times the number of turns it survives against an endless line of optimal starting human characters)

A typical starting player character has a firepower rating in the mid thirties with specialized combat builds around fifty.

My suggestion is to award XP equal to the sum of the Firepower defeated and divide this amongst the party members. Award a greater share to those party members who were more effective in the battle and reduce the total sum awarded if the party firepower greatly exceeds the firepower of the defeated foe.

Note that ITL 129 awarded 40 XPs for killing one troll, but that party was considerably stronger than just one troll.

I've included CR from that brand-X game, where the monster concepts agree between the two games.

Table of calculated firepower ratings

FirepowerMonsterCRNotes
3Human Child?Thrown rocks are wimpy
3Scuttle - -
3Rat0Subject to stomp
4Small Spider0Subject to stomp
4Bare Owl - -
6Banshee Bat0 -
6Plocker - -
6Scum Bunny - -
8Mob Ape - -
9Slinker - -
10Net Algae - -
12Domestic Cat0 -
12Monkey - -
13Dingo - -
13Piranha - -
13Vampire Bat0 -
15Green Slime - -
16Dragonet - Bestiary, dual daggers
17Red Slime - -
17Wasp - -
18Piranhakeet - -
19Small Scorpion - -
20Bloodtree - -
22Shadowight - -
23Dragonet - ITL 92, dual daggers
23Giant Scolopendra - -
23Giant Scorpion - -
24Large Pit Trap Plant - -
26Brown Slime - -
28Chimpanzee - -
28Human Skeleton¼ -
28Human Zombie¼ -
29Giant Spider1 -
301-hex Dragon1 -
30Am Bush - -
30Baboon0 -
30Large Crabman - -
30Wizard Wraith - Using occult Staff blasts
30Wolf¼ -
31Jaguar - -
31Mauler - -
32Night-Gaunt - -
33Rattlesnake -
35Neanderthal - -
36Dolphin - -
36Giant Jumping Spider¼ -
37Ghoul - -
37Myrmidon - ST 12, DX 12, Broadsword, Sm shield
38Giant Gate Spider - -
38Glyptodont - -
39Two headed hydra - Two-hex, ST 18 DX 11 IQ 8 MA 8 Two bites(1d), no poison.
43Dire Wolf1 -
44Human Ghost4Spook effect estimated
44Human Wight3 -
45Diatryma - -
45Pegasus2 -
45Small Goo - -
46Great Ape½ -
46Unicorn5 -
46Wyvern6 -
47Big Lizard¼ -
49Cinnamon Bear½ -
49Giant Snake2No poison or constriction
49Ogre2 -
50Chupacabra - Assuming attack on sleeper
50Gargoyle - Summoned, fist against sword
51Giant5Using weapon talents
51Silver Slime - -
52Sasquatch - -
52Amphicyon - 2-hex, ST 30, DX 10, IQ 5, MA 8 Bite(2d+1) Fur(1) Biggest of the bear-dogs.
53Basilisk3 -
552-hex Dragon2 -
58Giant Scorpion3 -
58Gryphon - -
59Lion1 -
60Stone Beetle - -
60Tiger1 -
622-hex Dragon3With extended breath
62Yeti3 -
63Boa constrictor2 -
63Giant Poisonous Snake24/ST or 2d poison
64Crocodile½ -
66Kodiak Bear1 -
67Cave Bear2 -
69Two headed hydra - With 3d unless 4/ST poison.
70Poisonous Monster Snake - -
71Long Lankin - -
71Roc11 -
71Sabertooth Tiger2Assume both attacks in HTH at -4 DX
72Troll5 -
804-hex Dragon6 -
82Uncle Teeth - -
84Lesser Demon - Bare handed
90Apep - -
91Giant Wolverine - -
984-hex Dragon8With extended breath
1013-hex Turtle - -
101Indricotherium - -
112Medium Goo - -
116Mega Flash Spider37-hex, ST 45 DX 12 IQ 5 MA 8, Bite (2d + 3d poison unless 4/ST save) or Teleport self as spell (at 3 fatigue per megahex traveled), shell (stops 2 hits)
119Lesser Demon - Taking one turn to pick up a greatsword and making sweeping blows.
120Naga8Wizard, ST 12, DX 12, IQ 12, MA 6, Mana 6. Bite(1d+1, poison does 2d unless 4/ST save), -3 to hit snake plus -4 for Blur spell.
1204-headed Hydra - 3d unless 4/ST poison
123Greater Demon - Bare handed
124Kraken23 -
132Woolly Mammoth610-hex, ST 75 DX 13 IQ 6 MA 14, Tusk(2d pole weapon), Stomp(3d), Trunk(2d), Fur(2)
1377-hex Dragon13These smaller dragons land and use all attacks
140Large Goo - -
151Lesser Demon - Taking one turn to pick up a Gigantic Sword and making sweeping blows.
1517-hex Turtle - -
1947-hex Dragon15With extended breath
202Greater Demon - Taking one turn to pick up a Gigantic Sword and making sweeping blows.
21714-hex Dragon20Using claw swipe and fly tactics
2687-headed Hydra83d unless 4/ST poison
297Octopus - Five hex sweeping blow with a Greatsword while defending with an expert small shield
37214-hex Dragon23With extended breath

The Fantasy Trip(t.m.) is a trademark of Steve Jackson Games, and their rules and art are copyrighted by Steve Jackson Games. All rights are reserved by Steve Jackson Games.
This game aid is the original creation of Henry J. Cobb and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy.

-HJC