Sir Alsaqr, Human, age 25 ST 10, DX 12 (11), IQ 14, MA 10 Talents include: Courtly Graces, Detect Lies, Fencer, Knife, Literacy, Shield Expertise, Strategist, Tactics, Tracking, Unarmed Combat I Language: Common Weapons: fine dagger (1d), well balanced saber (2d-2) Attacks and Damage: Punch (1d-2) Special Ability/Weakness: Armor: small shield and cloth armor stop 3 hits, -2 to be hit Equipment: upper class uniform, belt pouch, waterskin, 2 healing potions, $230 in coins, etc.
Sir Alsaqr is a captain in the guard who specializes in investigating murder hobos who wander into the city and then commit atrocities.
Sir Alsaqr will usually be accompanied by the intimidatingly large sgt. Alquird and 3 or more average guardsmen.
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