Weekly Job Role: Thief Conversion

Juliet, Human, age 20 (Classic edition)
ST 8, DX 12, IQ 12, MA 10
Talents: KNIFE (1), THIEF (2), DETECT TRAPS (2), REMOVE TRAPS (1), SILENT MOVEMENT (2), RECOGNIZE VALUE (1), ACROBATICS (3)
Languages: Common, Thieves’ argot
Weapons: very fine dagger (1d+1), silver dagger (1d-1)
Attacks and Damage: Punch (1d-4)
Equipment: lower class clothing, backpack, waterskin, 1 ration, belt pouch, 4 healing potions, Labyrinth kit, $7 in coin
Juliet, Human, age 20 (Legacy edition)
ST 8, DX 12, IQ 12, MA 10
Talents: Acrobatics, Detect Traps, Knife, Locksmith, Pickpocket, Recognize Value, Remove Traps, Silent Movement, Streetwise
Languages: Common, Thieves’ argot
Weapons: very fine dagger (1d+1), silver dagger (1d-1)
Attacks and Damage: Punch (1d-4)
Equipment: lower class clothing, backpack, waterskin, 1 ration, belt pouch, 4 healing potions, Labyrinth kit, $7 in coin

Note that Locksmith, Pickpocket, and Streetwise cost one more memory point in Legacy than THIEF does in Classic, but that Acrobatics drops from three memory points to two so the total cost is the same.

But now that THIEF is modular, you can drop elements of it. For example detele Acrobatics, Pickpocket and Remove Traps and then add Climbing, and Dagger Expertise.


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