Megahex scaling in TFT

All page references are to The Fantasy Trip In the Labyrinth rulebook, unless noted otherwise.

The Map Scales table at ITL 55 assumes that a Megahex is 3 times longer than a hex, while it is acutally sqrt(7) times as long as seen here:

Note that this is the pocket edition where each hex is one inch across.

This causes the following adjustment to the listed map scales.

NameSize in tableActual sizeNew title
Basic Melee combat hex4 feet4 feetBasic Melee combat hex
Labyrinth map hex12 feet10 feetLabyrinth map hex
Village map hex30 feet29 feetVillage map hex
Town map hex90 feet76 feetTown map hex
City map hex300 feet202 feetCity map hex
County map hex900 feet534 feetBarony map hex
Barony map hex2700 feet1413 feetCounty map hex
Duchy map hex1.5 miles0.71 milesEarldom map hex
Province map hex5 miles1.87 milesDuchy map hex
Mega to the ninth - 4.95 milesProvince map hex

So you can see that the City map hexes are about 2/3rds as long as they ought to be, and the Province map hexes are very close to actually being Duchy map hexes.


All page references are to The Fantasy Trip In the Labyrinth rulebook, unless noted otherwise.

The Fantasy Trip(t.m.) is a trademark of Steve Jackson Games, and their rules and art are copyrighted by Steve Jackson Games. All rights are reserved by Steve Jackson Games.
This game aid is the original creation of Henry J. Cobb and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy.

-HJC