All page references are to The Fantasy Trip In the Labyrinth rulebook, unless noted otherwise.
A collection of my own musings, not to be taken too seriously. -HJC
Ancient goblin wizard scholar Tekaanshar flipped through page after page and compared each tale of woe and disaster against his notes. They all matched. Every single time. His postulate must be true. And if true there was much gold to be had. To test the assumption would be madness, but putting the question to the test would answer it quickly enough.
The reply to his letter arrived a few days later with an invitation to address the Grand Master herself. She looked over the letter in her hands then asked him, "This village, it will be safe against demon attack?"
"Yes, Dharonghec. We need only keep everything precious out of reach."
"Against a being who can move anywhere instantly?"
"That isn't blocked by solid stone."
"And what would keep the demon from attacking elsewhere?"
"It will never know where to attack. If I am right and I must be, there is only one way a demon can know anything of our world."
"And if you are wrong?"
"We would discover that quickly, but at ten thousand gold per success it is worth it."
"Very well. What do you need to prepare a presentation for the Chancellor?"
"An appointment with the royal architect please. He is found of crafting traps so should be intrigued at the chance to design an entire village to be a trap for a single being of great power."
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This game aid is the original creation of Henry J. Cobb and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy.