TFT Random Squad

Government in Urban

Human Wizard Apprentice Age 20, ST 9, DX 12, IQ 11, MA 10
Club (1d-1) Punch (1d-4)
Common, Literacy
Adhesion, Aid, Blur, Clearheadedness, Detect Enemies, Detect Life, Far Vision, Reveal Magic, Scour, Sleep, Slow Movement

Human Wizard Apprentice Age 20, ST 9, DX 11, IQ 12, MA 10
Club (1d-1) Punch (1d-4)
Common, Literacy, Potter
Aid, Blur, Destroy Creation, Detect Life, Drain Strength, Illusion, Light, Shock Shield

Human Wizard Apprentice Age 20, ST 9, DX 13, IQ 10, MA 10
Club (1d-1) Punch (1d-4)
Common, Literacy
Aid, Clumsiness, Confusion, Detect Life, Reveal Magic, Shadow, Summon Scout, Summon Wolf, Trailtwister, Whisper

Human Wizard Apprentice Age 20, ST 10, DX 12, IQ 10, MA 10
Club (1d-1) Punch (1d-4)
Common, Giantish, Literacy, Seamanship
Aid, Avert, Blur, Detect Enemies, Detect Magic, Reveal Magic, Summon Scout

Human Wizard Apprentice Age 20, ST 11, DX 11 (10), IQ 10, MA 10
Club (1d) Punch (1d-3) Large Shield (2)
Carousing, Common, Literacy, Shield
Aid, Minor Medicament, Summon Scout, Summon Wolf, Trip, Whisper

Human Wizard Apprentice Age 20, ST 9, DX 12, IQ 11, MA 10
Club (1d-1) Punch (1d-4)
Common, Literacy
Aid, Clearheadedness, Ferment, Illusion, Minor Medicament, Reveal/Conceal, Scour, Shadow, Summon Bear, Summon Scout, Ward

Human Wizard Apprentice Age 20, ST 10, DX 10, IQ 12, MA 10
Club (1d-1) Punch (1d-4)
Common, Literacy
3-Hex Fire, Aid, Blast, Close Vision, Clumsiness, Create Wall, Delete Writing, Far Vision, Light, Lock/Knock, Shock Shield, Speed Movement

Human Wizard Apprentice Age 20, ST 8, DX 12, IQ 12, MA 10
Club (1d-2) Punch (1d-5)
Common, Draper, Literacy
Aid, Avert, Breathe Fire, Cleanse Poison, Dark Vision, Eyes-Behind, Great Voice, Magic Rainstorm, Shock Shield, Slow Movement

Human Wizard Apprentice Age 20, ST 10, DX 12, IQ 10, MA 10
Club (1d-1) Punch (1d-4)
Common, Elvish, Literacy
Aid, Close Vision, Detect Enemies, Drop Weapon, Image, Magic Fist, Summon Scout, Summon Wolf, Trip

Human Wizard Apprentice Age 20, ST 10, DX 10, IQ 12, MA 10
Club (1d-1) Punch (1d-4)
Common, Goblinish, Literacy
Aid, Breathe Fire, Cleanse Poison, Dark Vision, Dazzle, Eyes-Behind, Fireball, Repair, Reveal/Conceal, Turn Missiles, Ward

Human Wizard Apprentice Age 20, ST 11, DX 11, IQ 10, MA 10
Club (1d) Punch (1d-3)
Business Sense, Common, Literacy
Aid, Blur, Detect Enemies, Drop Weapon, Look Your Best, Summon Myrmidon

Human Wizard Apprentice Age 20, ST 9, DX 11, IQ 12, MA 10
Club (1d-1) Punch (1d-4)
Common, Literacy
Aid, Blur, Confusion, Freeze, Great Voice, Illusion, Look Your Best, Minor Medicament, Reveal Magic, Silent Movement, Soothe, Turn Missiles

Human Wizard Apprentice Age 20, ST 10, DX 11, IQ 11, MA 10
Club (1d-1) Punch (1d-4)
Common, Literacy
Aid, Confusion, Destroy Creation, Detect Life, Fire, Image, Look Your Best, Meal, Reverse Missiles, Scour, Trip

Human Wizard Apprentice Age 20, ST 11, DX 10, IQ 11, MA 10
Club (1d) Punch (1d-3)
Common, Literacy, Streetwise
Aid, Clearheadedness, Detect Enemies, Fire, Image, Reverse Missiles, Summon Bear, Summon Scout, Trailtwister

Human Wizard Apprentice Age 20, ST 11, DX 10 (9), IQ 11, MA 10
Club (1d) Punch (1d-3) Cloth Armor (1)
Common, Literacy
Acid Touch, Adhesion, Aid, Close Vision, Dazzle, Delete Writing, Ferment, Fire, Minor Medicament, Shadow, Summon Myrmidon

Human Wizard Apprentice Age 20, ST 9, DX 13, IQ 10, MA 10
Club (1d-1) Punch (1d-4)
Common, Literacy
Adhesion, Aid, Avert, Clumsiness, Darkness, Dispel Missiles, Look Your Best, Slow Movement, Trailtwister, Ward

Human Wizard Apprentice Age 20, ST 9, DX 10, IQ 13, MA 10
Club (1d-1) Punch (1d-4)
Common, Literacy
3-Hex Fire, Aid, Close Vision, Control Animal, Create Wall, Dazzle, Dispel Missiles, Fireproofing, Pathfinder, Reverse Missiles, Summon Gargoyle, Summon Wolf, Trip

Human Wizard Apprentice Age 20, ST 9, DX 12, IQ 11, MA 10
Club (1d-1) Punch (1d-4)
Common, Literacy
Aid, Avert, Clearheadedness, Create Wall, Darkness, Detect Magic, Reveal Magic, Reveal/Conceal, Scour, Sleep, Turn Missiles

Human Wizard Apprentice Age 20, ST 10, DX 12, IQ 10, MA 10
Club (1d-1) Punch (1d-4)
Common, Literacy
Aid, Blur, Magic Fist, Minor Medicament, Shock Shield, Stalwart, Summon Myrmidon, Trip, Ward, Whisper

Human Wizard Apprentice Age 20, ST 11, DX 10, IQ 11, MA 10
Staff (1d+1/1d) Punch (1d-3)
Common, Literacy
Aid, Create Wall, Dark Vision, Darkness, Delete Writing, Detect Enemies, Image, Meal, Sleep, Staff, Trailtwister

Human Wizard Apprentice Age 20, ST 11, DX 10, IQ 11, MA 10
Club (1d) Punch (1d-2)
Common, Literacy, Master Handyman, Unarmed Combat I
Aid, Avert, Detect Enemies

Human Wizard Apprentice Age 20, ST 8, DX 14, IQ 10, MA 10
Club (1d-2) Punch (1d-5)
Common, Literacy
Aid, Avert, Detect Life, Reveal Magic, Summon Myrmidon, Summon Scout, Summon Wolf, Trailtwister, Trip, Ward

Human Wizard Apprentice Age 20, ST 9, DX 10, IQ 13, MA 10
Club (1d-1) Punch (1d-4)
Common, Literacy
4-Hex Image, Aid, Breathe Fire, Clumsiness, Control Elemental, Delete Writing, Fire, Open Tunnel, Reveal/Conceal, Slippery Floor, Speed Movement, Stop, Turn Missiles

Human Wizard Apprentice Age 20, ST 11, DX 12, IQ 9, MA 10
Club (1d) Punch (1d-3)
Common, Literacy
Aid, Avert, Blur, Confusion, Dark Vision, Detect Magic, Image, Light, Slow Movement


Sizes are Tiny(up to 5 lb), Compact(up to 30 lb), Small(up to 90 lb), Medium (150 lb), Large 1-hex, and various hex counts.

Humanoid hand and club damage is based on the Melee/Wizard values which are one point less than the ITL table.

The Fantasy Trip(t.m.) is a trademark of Steve Jackson Games, and their rules and art are copyrighted by Steve Jackson Games. All rights are reserved by Steve Jackson Games.
This game aid is the original creation of Henry J. Cobb and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy.