TFT Random Squad

Skilled trades in Urban

Apprentice
Human Wizard, age 20
ST 9, DX 9, IQ 10, MA 10
Talents: Literacy
Spells: Aid, Clumsiness, Confusion, Dark Vision, Magic Fist, Shadow, Shock Shield, Staff, Turn Missiles
Languages: Common, Sasquatchish
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 20
ST 10, DX 11, IQ 10, MA 10
Talents: Literacy
Spells include: Aid, Darkness, Dispel Missiles, Fire, Shadow, Speed Movement, Staff to Snake, Whisper
Languages: Common, Orcish
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 20
ST 11, DX 10, IQ 11, MA 10
Talents: Literacy, Quarterstaff
Spells: Aid, Blur, Control Animal, Create Wall, Dark Vision, Detect Life, Ferment, Summon Wolf, Trailtwister
Languages: Common
Weapons: Quarterstaff (1d+2)
Attacks and Damage: Punch (1d-2)

Apprentice
Human Wizard, age 20
ST 9, DX 9 (8), IQ 10, MA 10
Talents: Literacy
Spells: Aid, Confusion, Detect Enemies, Fire, Magic Fist, Minor Medicament, Slow Movement, Staff, Summon Scout
Languages: Common, Orcish
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)
Armor: Water Armor (3)

Apprentice
Human Wizard, age 20
ST 11, DX 11 (10), IQ 10, MA 10
Talents: Literacy
Spells: Aid, Confusion, Dazzle, Dispel Missiles, Lock/Knock, Minor Medicament, Reveal Magic, Slow Movement, Summon Myrmidon, Ward
Languages: Common
Weapons: Club (1d+1)
Attacks and Damage: Punch (1d-2)
Armor: Water Armor (3)

Apprentice
Human Wizard, age 20
ST 10, DX 11, IQ 11, MA 10
Talents include: Writing
Spells: Aid, Dispel Missiles, Image, Meal, Sleep, Slow Movement, Summon Wolf, Trailtwister, Ward
Languages: Common
Weapons: Club (1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 20
ST 10, DX 9, IQ 11, MA 10
Talents include: Literacy, Master Miner
Spells: Adhesion, Aid, Persuasiveness, Shadow, Staff
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 20
ST 9, DX 10, IQ 9, MA 10
Talents: Literacy
Spells: Aid, Detect Magic, Light, Magic Fist, Slow Movement, Staff, Summon Scout, Summon Wolf, Turn Missiles
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 20
ST 9, DX 10, IQ 10, MA 10
Talents: Literacy
Spells: Aid, Detect Life, Dispel Missiles, Lock/Knock, Reveal Magic, Shock Shield, Staff, Stalwart, Trip, Whisper
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 20
ST 9, DX 14, IQ 9, MA 10
Talents: Literacy
Spells: Aid, Avert, Blur, Drop Weapon, Fire, Image, Reveal Magic, Summon Scout, Summon Wolf
Languages: Common
Weapons: Club (1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 20
ST 9, DX 10, IQ 11, MA 10
Talents: Literacy, Sex Appeal
Spells include: Aid, Ferment, Fire, Image, Reveal Magic, Staff to Snake, Summon Scout, Turn Missiles
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 20
ST 9, DX 11, IQ 11, MA 10
Talents: Carpenter, Literacy
Spells: Aid, Far Vision, Magic Fist, Silent Movement, Staff, Summon Bear, Summon Wolf, Trailtwister, Trip
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 20
ST 12, DX 11, IQ 9, MA 10
Talents: Literacy
Spells: Aid, Blur, Detect Life, Fire, Light, Look Your Best, Reveal Magic, Staff
Languages: Common, Dwarvish
Weapons: Staff (1d+2/1d)
Attacks and Damage: Punch (1d-2)

Apprentice
Human Wizard, age 20
ST 10, DX 12 (11), IQ 10, MA 10
Talents: Literacy
Spells: Aid, Avert, Clumsiness, Dark Vision, Lock/Knock, Minor Medicament, Shock Shield, Speed Movement, Staff, Summon Wolf
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)
Armor: Cloth Armor (1)

Apprentice
Human Wizard, age 20
ST 8, DX 10 (9), IQ 10, MA 10
Talents: Literacy, Potter
Spells include: Aid, Detect Life, Light, Look Your Best, Staff to Snake
Languages: Common
Weapons: Staff (1d/1d)
Attacks and Damage: Punch (1d-4)
Armor: Cloth Armor (1)

Apprentice
Human Wizard, age 20
ST 9, DX 11, IQ 11, MA 10
Talents: Literacy
Spells: Aid, Clearheadedness, Confusion, Darkness, Light, Look Your Best, Minor Medicament, Sleep, Staff, Trip, Whisper
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 20
ST 9, DX 11, IQ 10, MA 10
Talents: Dancer, Literacy
Spells: Adhesion, Aid, Detect Enemies, Dispel Missiles, Reveal Magic, Staff, Ward, Whisper
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 20
ST 10, DX 10, IQ 11, MA 10
Talents: Literacy
Spells: Acid Touch, Aid, Create Wall, Destroy Creation, Detect Life, Detect Magic, Far Vision, Magic Fist, Shock Shield, Staff, Ward
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 20
ST 11, DX 10, IQ 11, MA 10
Talents: Detect Traps, Literacy
Spells: Aid, Clearheadedness, Control Animal, Drop Weapon, Ferment, Silent Movement, Turn Missiles
Languages: Common
Weapons: Club (1d+1)
Attacks and Damage: Punch (1d-2)

Apprentice
Human Wizard, age 20
ST 9, DX 9, IQ 11, MA 10
Talents: Carpenter, Literacy
Spells: Aid, Darkness, Delete Writing, Destroy Creation, Illusion, Look Your Best, Shock Shield, Staff, Summon Bear
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 20
ST 10, DX 9, IQ 11, MA 10
Talents: Literacy
Spells: Adhesion, Aid, Avert, Blur, Control Animal, Detect Magic, Minor Medicament, Silent Movement, Sleep, Slow Movement, Summon Wolf
Languages: Common
Weapons: Club (1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 20
ST 9, DX 9, IQ 11, MA 10, Mana 10
Talents: Literacy
Spells include: Aid, Detect Enemies, Image, Light, Staff II, Whisper
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 20
ST 10, DX 9, IQ 9, MA 10
Talents: Literacy
Spells: Aid, Clumsiness, Drop Weapon, Light, Look Your Best, Slow Movement, Staff, Turn Missiles
Languages: Common, Goblin
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 20
ST 9, DX 11, IQ 12, MA 10
Talents: Literacy
Spells: Aid, Clearheadedness, Clumsiness, Freeze, Image, Meal, Pathfinder, Repair, Stalwart, Summon Scout, Trailtwister, Trip
Languages: Common
Weapons: Club (1d)
Attacks and Damage: Punch (1d-3)


Sizes are Tiny(up to 5 lb), Compact(up to 30 lb), Small(up to 90 lb), Medium (150 lb), Large 1-hex, and various hex counts.

The Fantasy Trip(t.m.) is a trademark of Steve Jackson Games, and their rules and art are copyrighted by Steve Jackson Games. All rights are reserved by Steve Jackson Games.
This game aid is the original creation of Henry J. Cobb and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy.