TFT Random Squad

Bandits in Urban

Apprentice
Human Wizard, age 24
ST 9, DX 12, IQ 12, MA 10
Talents: Literacy
Spells: Aid, Avert, Control Animal, Create Wall, Dark Vision, Detect Enemies, Friendship, Reveal/Conceal, Shock Shield, Trailtwister, Turn Missiles
Languages: Common, Goblin
Weapons: Club (1d)
Attacks and Damage: Punch (1d-3)

Brigand
Human Wizard, age 26
ST 10, DX 12, IQ 12, MA 10
Talents: Butcher, Pickpocket
Spells include: 3-Hex Shadow, Clumsiness, Confusion, Drain Strength, Far Vision, Freeze, Mage Sight, Staff, Summon Bear, Summon Scout
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 21
ST 9, DX 10 (9), IQ 10, MA 10
Talents: Literacy
Spells include: Aid, Clearheadedness, Clumsiness, Fire, Light, Lock/Knock, Minor Medicament, Staff to Snake, Trailtwister
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)
Armor: Cloth Armor (1)

Apprentice
Human Wizard, age 22
ST 9, DX 10, IQ 10, MA 10
Talents: Farmer, Literacy
Spells: Adhesion, Aid, Confusion, Lock/Knock, Slow Movement, Staff, Trailtwister, Whisper
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 23
ST 9, DX 10, IQ 12, MA 10
Talents include: Literacy, Master Cook
Spells: Aid, Dispel Missiles, Persuasiveness, Scour, Slow Movement, Staff
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)

Brigand
Human Wizard, age 25
ST 10, DX 12, IQ 12, MA 10
Talents: Farmer
Spells include: 3-Hex Shadow, Blur, Clumsiness, Control Animal, Dark Vision, Drain Strength, Lock/Knock, Sleep, Slow Movement, Staff II, Summon Bear
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 24
ST 9, DX 10, IQ 14, MA 10
Talents: Literacy, Recognize Value
Spells: Aid, Break Weapon, Breathe Fire, Clumsiness, Dazzle, Dispel Illusions, Fireball, Rope, Sticky Floor, Summon Myrmidon, Summon Wolf, Trailtwister
Languages: Common
Weapons: Club (1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 22
ST 10, DX 10, IQ 10, MA 10
Talents: Dancer, Literacy
Spells: Aid, Avert, Dark Vision, Look Your Best, Speed Movement, Summon Scout, Summon Wolf, Trip
Languages: Common
Weapons: Club (1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 21
ST 10, DX 11, IQ 11, MA 10
Talents include: Literacy, Master Handyman
Spells: Aid, Dazzle, Summon Scout, Trip, Ward
Languages: Common
Weapons: Club (1d)
Attacks and Damage: Punch (1d-3)

Brigand
Human Wizard, age 25
ST 10, DX 11, IQ 11, MA 10, Mana 5
Talents: Farmer
Spells include: Avert, Destroy Creation, Drop Weapon, Illusion, Staff II, Summon Myrmidon
Languages: Common, Dwarvish, Orcish
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 22
ST 9, DX 11 (10), IQ 9, MA 10
Talents: Draper, Literacy
Spells: Aid, Dark Vision, Detect Life, Detect Magic, Staff, Summon Wolf, Turn Missiles
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)
Armor: Cloth Armor (1)

Apprentice
Human Wizard, age 21
ST 11, DX 9, IQ 12, MA 10
Talents: Literacy
Spells include: 3-Hex Shadow, Aid, Breathe Fire, Cleanse Poison, Dazzle, Great Voice, Shock Shield, Sleep, Speed Movement, Staff, Trailtwister, Trip
Languages: Common
Weapons: Staff (1d+2/1d)
Attacks and Damage: Punch (1d-2)

Apprentice
Human Wizard, age 24
ST 13, DX 9, IQ 12, MA 10
Talents: Literacy
Spells include: 3-Hex Fire, Adhesion, Aid, Blast, Control Animal, Create Wall, Delete Writing, Drain Strength, Drop Weapon, Meal, Staff, Summon Wolf
Languages: Common
Weapons: Staff (1d+3/1d)
Attacks and Damage: Punch (1d-1)

Apprentice
Human Wizard, age 21
ST 9, DX 10 (9), IQ 10, MA 10
Talents: Literacy
Spells include: Aid, Darkness, Detect Life, Far Vision, Meal, Minor Medicament, Speed Movement, Staff to Snake, Summon Wolf
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)
Armor: Cloth Armor (1)

Apprentice
Human Wizard, age 23
ST 11, DX 10, IQ 10, MA 10
Talents: Literacy
Spells include: Aid, Avert, Blur, Drop Weapon, Light, Shadow, Shock Shield, Staff to Snake, Trailtwister
Languages: Common
Weapons: Staff (1d+2/1d)
Attacks and Damage: Punch (1d-2)

Apprentice
Human Wizard, age 21
ST 10, DX 10 (9), IQ 10, MA 10
Talents: Literacy
Spells: Aid, Avert, Detect Enemies, Dispel Missiles, Drop Weapon, Image, Staff, Summon Wolf, Trailtwister, Trip
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)
Armor: Cloth Armor (1)

Brigand
Human Wizard, age 25
ST 9, DX 13, IQ 12, MA 10
Talents: Dancer
Spells: Confusion, Control Animal, Create Wall, Dark Vision, Detect Magic, Dispel Missiles, Light, Magic Rainstorm, Sleep, Staff, Summon Bear, Summon Wolf
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 21
ST 10, DX 10 (9), IQ 11, MA 10
Talents: Literacy
Spells: Aid, Detect Enemies, Detect Magic, Far Vision, Great Voice, Lock/Knock, Reveal Magic, Shadow, Sleep, Staff
Languages: Common, Orcish
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)
Armor: Cloth Armor (1)

Apprentice
Human Wizard, age 24
ST 8, DX 13, IQ 13, MA 10
Talents: Literacy
Spells: Acid Touch, Adhesion, Aid, Avert, Breathe Fire, Clumsiness, Dazzle, Fire, Lock/Knock, Magic Rainstorm, Scrying, Speed Movement, Summon Myrmidon
Languages: Common
Weapons: Club (1d-1)
Attacks and Damage: Punch (1d-4)

Apprentice
Human Wizard, age 23
ST 9, DX 11, IQ 11, MA 10
Talents: Literacy
Spells: Acid Touch, Adhesion, Aid, Control Animal, Delete Writing, Dispel Missiles, Far Vision, Slow Movement, Staff, Stalwart, Summon Scout
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 21
ST 9, DX 9, IQ 10, MA 10
Talents: Literacy
Spells: Aid, Detect Life, Dispel Missiles, Drop Weapon, Far Vision, Light, Meal, Reveal Magic, Staff, Trip
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)

Apprentice
Human Wizard, age 23
ST 9, DX 9, IQ 14, MA 10
Talents: Literacy
Spells include: 3-Hex Wall, 4-Hex Illusion, 4-Hex Image, Aid, Breathe Fire, Curse, Flight, Light, Magic Fist, Rope, Scour, Staff, Sticky Floor, Stop
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)

Brigand
Human Wizard, age 25
ST 9, DX 11, IQ 11, MA 10
Talents: Carpenter
Spells: Blur, Detect Enemies, Magic Fist, Persuasiveness, Reveal Magic, Shock Shield, Speed Movement, Staff, Summon Bear, Trip, Whisper
Languages: Common
Weapons: Staff (1d+1/1d)
Attacks and Damage: Punch (1d-3)

Brigand
Human Wizard, age 25
ST 10, DX 11, IQ 13, MA 10
Talents include: Farmer, Fisherman
Spells include: 4-Hex Image, Aid, Breathe Fire, Create Wall, Eyes-Behind, Flight, Slippery Floor, Summon Bear, Summon Scout
Languages: Common
Weapons: Club (1d)
Attacks and Damage: Punch (1d-3)


Sizes are Tiny(up to 5 lb), Compact(up to 30 lb), Small(up to 90 lb), Medium (150 lb), Large 1-hex, and various hex counts.

The Fantasy Trip(t.m.) is a trademark of Steve Jackson Games, and their rules and art are copyrighted by Steve Jackson Games. All rights are reserved by Steve Jackson Games.
This game aid is the original creation of Henry J. Cobb and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy.