A spectrum of rogues for TFT

Red, Human, age 20

ST 9, DX 12, IQ 11, MA 10
Talents include: Detect Traps, Fencer, Knife, Locksmith, Pickpocket, Remove Traps, Streetwise
Languages: Common, Thieves’ argot
Weapon: 2*Fine rapier (1d+2), dagger (1d-1)
Attacks and Damage: Punch (1d-3)
Armor: -1 to be hit, backpack stops 1 hit/rear
Equipment: townsfolk clothes, Backpack, lockpicks, belt pouch, 2*waterskin, 2 days rations, 2* torch, 2*Molotail, $37 in coins
Red loves the festival season for the crowded streets, and for the empty homes.

Orange, Human, age 20

ST 9, DX 12, IQ 11, MA 10
Talents: Acrobatics, Detect Traps, Knife, Remove Traps, Streetwise, Sword
Spell: Lock/Knock
Languages: Common, Thieves’ argot
Weapon: Fine rapier (1d), silver dagger (1d-1)
Attacks and Damage: Punch (1d-3)
Armor: backpack stops 1 hit/rear
Equipment: townsfolk clothes, Backpack, Labyrinth kit, 2*healing potions, belt pouch, 2*waterskin, 1 day ration, Lantern, 2*Molotail, $4 in coins
Orange is climbing the ropes to the high altitude high rent parts of town. The traps on the third story windows only serve to advertise the riches inside.

Yellow, Human, age 20

ST 9, DX 12, IQ 11, MA 10
Talents: Acute Hearing, Silent Movement, Streetwise
Spells: Dark Vision, Image
Languages: Common, Thieves’ argot
Weapon: Well balanced Club (1d, +1 DX)
Attacks and Damage: Punch (1d-3)
Armor: backpack stops 1 hit/rear
Equipment: Dark Grey tunic and cloak, Backpack, 5*healing potions, belt pouch, 2*waterskin, 2 rations, $39 in coins
Yellow's bright hair is kept hidden under the Medieval equivalent of a hoodie. Sneaks up behind in the dark to club targets on the head. The Image spell can be cast silently while holding the club.

Green, Human wizard, age 20

ST 9, DX 12, IQ 11, MA 10
Talents: Literacy, Recognize Value, Streetwise, Whip
Spells include: Illusion, Lock/Knock, Staff to Snake
Languages: Common, Thieves’ argot
Weapon: 2* whip (1d-1), silver dagger (1d-1, untalented)
Attacks and Damage: Punch (1d-3)
Armor: backpack stops 1 hit/rear
Equipment: Dark green tunic and dark gray cloak, backpack, 4*healing potions, belt pouch, 2*waterskin, 2 rations, $124 in coins
Magic Item:
• Staff: willow wand hidden in sleeve, value $5
Note that Green will pull the snake trick first, then an illusion duplicate, and finally draw weapons. (Due to spell ritual limits.)

Blue, Human wizard, age 20

ST 9, DX 12, IQ 11, MA 10
Talents: Dancer (half the cost is Mundane), Knife, Literacy, Streetwise
Spells: Control Animal, Fire, Illusion, Sleep, Staff
Languages: Common, Thieves’ argot
Weapon: Staff silver dagger (1d-1) (Hidden)
Attacks and Damage: Punch (1d-3)
Equipment: Fancy dancer costume, Belt pouch, 3* Healing potion, Weapon Poison, $50 in coins

Indigo, Human wizard, age 20

ST 9, DX 12, IQ 11, MA 10
Talents: Bard, Streetwise
Spells: Illusion, Image, Look Your Best, Persuasiveness, Staff
Languages: Common, Thieves’ argot
Weapon: Hidden silver dagger (1d-1, untalented)
Attacks and Damage: Punch (1d-3)
Armor: backpack stops 1 hit/rear
Equipment: traveler's clothes with a wide brim hat, backpack, 4*healing potions, belt pouch, 2*waterskin, 2 rations, $139 in coins
Magic Item:
• Staff: grenadilla flute wand, value $50

Violet, Human wizard, age 20

ST 9, DX 12, IQ 11, MA 10
Talent: Literacy
Spells: Blur, Create Wall, Detect Magic, Fire, Lock/Knock, Silent Movement, Sleep, Staff, Summon Myrmidon, Ward
Language: Common
Weapon: Staff oak maul (1d+1)
Attacks and Damage: Punch (1d-3)
Armor: backpack stops 1 hit/rear
Equipment: Townsfolk clothes, backpack, 5*healing potions, belt pouch, 2*waterskin, 2 rations, $119 in coins
Magic Items:
• Staff: oak maul, value $20