All page references are to The Fantasy Trip In the Labyrinth rulebook, unless noted otherwise.
A collection of my own musings, not to be taken too seriously. -HJC
How big of a library would it take to carry every spell that was useful if cast from a book? Here's my list:
IQ 8 2 spells (16 pages, $320): Detect Magic, Light.
IQ 9 5 spells (45 pages, $900): Dark Vision, Detect Life, Look Your Best, Reveal Magic, Summon Scout.
IQ 10 12 spells (120 pages, $2,400): Adhesion, Clearheadedness, Close Vision, Detect Enemies, Far Vision, Lock/Knock, Meal, Minor Medicament, Stalwart, Trailtwister, Ward, Whisper.
IQ 11 8 spells (88 pages, $1,760): Acid Touch, Control Animal, Delete Writing, Ferment, Great Voice, Persuasiveness, Reveal/Conceal, Scour.
IQ 12 10 spells (120 pages, $2,400): Analyze Magic, Breathe Fire, Cleanse Poison, Drain Strength, Friendship, Mage Sight, Magic Rainstorm, Pathfinder, Repair, Soothe.
IQ 13 5 spells (65 pages, $1,300): Control Elemental, Curse, Open Tunnel, Scrying, Telekinesis.
IQ 14 8 spells (112 pages, $2,240): Dispel Illusions, Duplicate Writing, Fresh Air, Glamor, Remove Thrown Spell, Restore Device, Summon Lesser Demon, Telepathy.
Totals 566 pages in 7 volumes that total 42 pounds, $11,320.
The Fantasy Trip(t.m.) is a trademark of Steve Jackson Games, and their rules and art are copyrighted by Steve Jackson Games. All rights are reserved by Steve Jackson Games.
This game aid is the original creation of Henry J. Cobb and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy.