TFT's Wizard based economy

All page references are to The Fantasy Trip In the Labyrinth rulebook, unless noted otherwise.

A collection of my own musings, not to be taken too seriously. -HJC

Introduction

Just as today's Earth economy runs on electricity the economy of Cidri runs on magic. Just as the electrical engineers of Earth depend on many other people, the wizards of Cidri depend on "heroes" who have the mundane skills they depend on.

Specialties

Glassblower

A Glassblower requires the two point Glassblower Mundane Talent(pg 36). He produces the base items for the Crystal Ball, Lens of Translation, and the bottles for potions. This job pays the same as the Armourer(pg 58).

Goldsmith

A Master Goldsmith can work the gems needed for Explosive Gem(pg 27), Gems of Summoning(pg 158), Powerstone, Wards, etc. This job pays the same as the Master Armourer(pg 58) and requires the Master Jeweler talent(pg 36) in addition to Goldsmith.

An ordinary Goldsmith can produce the base items needed for Holdfast Spike(pg 158), and Zombie Ring.

Sculptors

Sculptors produce the carvings needed for Wards(pg 163). This job pays the same as the Master Armourer(pg 58), but the requirement is Master Sculptor(pg 36).

Weaver

Weavers produce the base carpets for the Magic Carpet enchantment.


The Fantasy Trip(t.m.) is a trademark of Steve Jackson Games, and their rules and art are copyrighted by Steve Jackson Games. All rights are reserved by Steve Jackson Games.
This game aid is the original creation of Henry J. Cobb and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy.

-HJC