All page references are to The Fantasy Trip In the Labyrinth rulebook, unless noted otherwise.
A collection of my own musings, not to be taken too seriously. -HJC
Healing potion calculation:
|$100||Base pay for a Healer(ITL 58)||"Superior"(ITL 16) Healer: ST 8, DX 15, IQ 14 (Cheaper than an Alchemist)|
|$100||Danger pay bonus(ITL 64)||Gets blown up on a roll of 17 or 18, not just 18.|
|$50||Cost of living for the Healer||Note that is in addition to the base salary(ITL 57)|
|$150||Rent for Alchemist laboratory||(ITL 145) Would cost $10,000 to build it|
|$50||Materials for Alchemist laboratory||(ITL 145)|
|$1070||Common materials for ten healing potions||(10 * $107 by ITL 147)|
|$64.75||Average explosion damage||(ITL 145) 1d * $1000 * 1.85% chance|
|$19.43||Average explosion healing||(ITL 145) 2d * $150 * 1.85% chance (Assuming somebody is selling healing potions for $150 each)|
|-$1,431||Ten potions sold a week for $150 each||(ITL 147) On a roll of 15 or less, 95.37% of the time|
|$173||Average loss each week|
The same sort of in depth calculation shows that other potions (and the magic items that depend on them) can't exist.
So when the PCs travel to the Wizard's Guild they'll be greeted only by an "Out Of Business" sign.
Let us setup a lab to produce exactly one batch of potions.
|$3,000||20 weeks pay for a Alchemist(ITL 58)||"Superior"(ITL 16) Alchemist: ST 8, DX 15, IQ 14|
|$3,000||Danger pay bonus(ITL 64)||She won't be blown up, but let's be generous.|
|$3,000||Cost of living for the Alchemist||She lives like a princess(ITL 57)|
|$10,000||Buy an Alchemist laboratory||As above nobody can afford to use them so should be available.|
|$1,000||20 weeks materials for Alchemist laboratory||(ITL 145)|
|$120,000||Materials for ten Youth potions||(10 * (4*$2k + $4k) by ITL 148)|
|$100,000||A plus two Charm (ITL 152)||Assumes that the potions needed are somehow made...|
|$364,547||Ten potions sold for $40,000 each||(ITL 147) Need to avoid an 18, twenty times in a row, 91.1% of the time|
|$124,547||Average profit on the first batch|
|$234,547||Average profit on each following batch|
Unfortunately these profits are entirely theoretical, because nobody has ever returned from a Dragon Safari with even a single dragon heart.
The Fantasy Trip(t.m.) is a trademark of Steve Jackson Games, and their rules and art are copyrighted by Steve Jackson Games. All rights are reserved by Steve Jackson Games.
This game aid is the original creation of Henry J. Cobb and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy.